A Note from Greg

What's up Kamcorders, this is Greg. I've just joined the Kamcord team as a full-time community builder. I've been gaming since grade school and I couldn't be more pumped to working with the best mobile gaming community on the planet.

So what does this mean for you guys? All good things! A bigger focus on players, not just videos, more events and contests, and more ways to get your coolest videos in front of other awesome Kamcorders. There's also some bigger things in the works. 2015 is going to be a really, really cool year.

Before I even started, Kamcord opened my eyes to more amazing games than I knew existed. I want to thank you for that and I look forward to getting to know you guys.



The First Scrimmage - Dunkcord, Week 0

After months of constant practice (aka once a week max before we were tired after ~30 minutes), last night was the night. The birth of something great, something indomitable.

Last night, Dunkcord took to the court for the very first time.

On a cool Sunday evening at the esteemed Cameron Indoor Stadium (and by that I mean a local SF high school), Dunkcord played team Ball Don't Lie. An intimidating name, to be sure, but we never let that affect us.

Why? Because our roster is absolutely STACKED. We have:

  • Eric "Active Hands" Edelman

  • Kevin "Slimjim" Wang

  • Rob "Layups" Balian

  • Tim "Dr. J" Johnson

  • Adi "Scrappy" Rathnam

  • Andrew "Inside and Out" Ho

  • Aaron "Body Up" Rosenberg

  • Dennis "3-2 Zone" Qin

Missing out on this inaugural performance were Xuan "Drive and Dish" Li and Danny "Jump Shot" Feinberg, but fear not, they'll be in attendance from this point forward.

The game got off to a less than stellar start, with Dunkcord falling behind rapidly, as their man defense simply had them outmatched by the more skilled (on paper) Ball Don't Lie. Men were getting beaten, switches weren't happening, and it was evident that it wasn't going to be pretty if a change didn't occur.

After 25 minutes of play, Dunkcord trailed by 14.

Dunkcord had considered starting the game with its world-renowned zone D; however, we opted to punt it for the first half. Now glaringly evident that this was a mistake, the transition happened, and the results shined bright like a diamond.

Within seconds, Dunkcord began forcing turnovers on D and ceased being beaten to the rim. While the offense was still highly suspect, as we were lacking our best ball-handlers, suddenly the game became competitive.

The game progressed, both teams going up and down the court, getting more and more gassed with each possession.

As the final whistle blew and Rob "Layups" Balian kissed one off the glass, the scoreboard displayed:

Ball Don't Lie (36) - Dunkcord (22)

Trash was talked and handshakes were given, but in the end, Dunkcord's debut was nothing short of a solid start to the season. I'm pretty sure we did way better than anyone anticipated, so we're brimming with confidence.

All in all, it's going to be an exciting season, and we can't wait to see what's in-store.

You can follow us on Twitter @Dunkco...no, I'm just kidding - we're not that good...




Gunning for Friendship

With over 450 games live with Kamcord, we have a unique opportunity to observe online social communities develop across a diverse set of game genres. Using our in-game UI or our stand-alone app, players can like or comment on videos as well as follow other users. We already see thousands of these social interactions every day and have some exciting new social features in the pipeline.

This post is the result of a study we conducted on the relative social activity among Kamcord-integrated games. An active profile will refer to a user that has made a Kamcord profile and shared at least one video. These users are consequently able to both make and receive comments and follows.

Figure 1 displays our top games by comments and followers per active profile.1 One genre that we are pleasantly surprised to see perform well with respect to these social metrics is shooter games (displayed in green and orange). We’ll be taking a closer look at the two games marked in orange later in this post.

In particular, we found that active profiles of shooter games have 84% more followers and 47% more comments than the average across our top games.

Figure 1: Social activity of active profiles by game Fig1

We’ve identified a few potential explanations for why shooter games are enjoying a high level of social activity around their videos.

1. All of the shooter games have integrated with Kamcord in a way that makes recording and sharing easy.
This leads to active profiles generating a higher percentage of shared videos (see Figure 2), so more users have the ability to follow and comment.

Figure 2: Percent of shares by active profiles Fig1

2. A majority of Kamcord-integrated shooter games are multiplayer. For multiplayer games, users can socialize around shared videos with players they meet in-game. We see multiplayer games average 77% more comments per active profile and 66% more followers per active profile than single player games.

3. A high percentage of shooter game videos utilize voice overlay. Enabling voice overlay allows users to add their own commentary to their videos. We found that the average rate of shared videos from shooter games with voice overlay enabled was over 3 times higher than the average rate over all our top games (see Figure 3). This translates to more engaging videos, as videos with voice overlay average over 3 times as many views compared to videos that do not!

Figure 3: Average conversation lengthFig3

4. The comment and follower ratios for shooter games are buoyed by two games with very strong social stats (marked in orange). Active profiles of these two shooter games, which we’ll refer to as Game X and Y, together have 250% more followers and 172% more comments than the average across our top games!

We took a closer look at why these two games in particular have strong social activity.

  • Both games have in-game chat systems. This allows in-game conversations to carry over into video comments. Games X and Y have two of the longest average conversation lengths (see Figure 4) among top games.2

Figure 4: Average conversation lengthFig4

  • Both games have non-fight zones that allow video recording. Users can record custom-length videos on whatever subject they want, from singing songs to making shout-outs to their followers, leading to more diverse and socially-focused content.

We are thrilled to see shooters become a hotbed of social engagement between mobile players and are excited to explore other game genres in the future!

Thanks for reading!

Xuan and Yoshi

1 Top games were determined by monthly active users. Active profiles were assigned to a game based on their first video shared.
2 We defined a conversation as a video with at least one comment and its length is the number of comments on that video.


Tea Time at Kamcord

A few weeks ago, the app team held a tea tasting.

The reason? A joyous celebration of crushing their app usage goals for the quarter.

The man behind the idea? None other than the man behind the Kamcord app - Tim Sakhuja.

The master in his natural habitat

In accordance with the strides made in improving the app over the quarter, Tim decided to create the theme of the tasting around development, progression, and maturation.

For all of us novices (Tim's a master), it helps to have a little understanding of tea production to understand how this theme is relevant to tea.

All true teas come from the same species of plant (Camellia sinensis), yet there are several diverse classes of tea with entirely unique flavor profiles and appearances. This variation arises from the different methods by which tea is processed and aged.

To realize this theme, Tim selected three different teas from varied stages of the tea production spectrum.

The team began the tasting with a smoky, crisp Anhui Yellow Chinese green tea from Teance in Berkeley.

Most of us intently listening to Tim

Green teas represent the far left end of the tea maturation spectrum; they’re quickly cooked shortly after harvesting to arrest the oxidation process caused by the enzymes naturally present in raw tea leaves.

When allowed to oxidize further before being roasted, raw tea leaves develop more nuanced floral aromas and a darker color. Teas from this stage of production are called oolongs. Tim didn’t feature any oolongs in this particular tasting.

Instead, he closed our tasting by sampling two different types of pu-erh tea. The first, sheng pu-erh, is a minimally oxidized tea with a dull green appearance and notes of stone fruit.

After aging for several decades in a moist environment, sheng pu-erh develops into ripe pu-erh, a rich, dark, and delightfully earthy brew appreciated for its health benefits. Modern times, of course, have brought innovations to the pu-erh production process that allows tea produces to produce fully ripe tea in mere months.

Tim brewed the team's tea in the traditional chinese gong fu method using a gaiwan bowl.

A huge shoutout to Tim for the insight into the tea-making process, providing me with the information to make this post happen, and for allowing us to all have an awesome, unique experience here at the office!

Until next time,



Return of the Kamcord

Well, here we are. After a bit of a hiatus, the Kamcord Blog is back in action – for good!*

One of the coolest parts about being on the team here at Kamcord is the amazingly talented and diverse group of people. From brilliant engineers to tea connoisseurs (and everything in between), our goal is to use v2 of the blog to share all kinds of concise insights and knowledge from the team, both big and small.

The upcoming weeks and months are going to be filled with awesome hacks, nuggets, and quirks - it's going to be fun, so consider throwing us a bone and sign-up at http://blog.kamcord.com/.

As Cousin Eddie once said, it'll be the gift that keeps on giving, all year 'round.

Stay tuned, amigos.


*we hope